Multimania Speaker

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Archive for the 'Wii' Category


Wiimote GoogleMaps browser

Last months i have playing with the combination of wiimotes and flash. Biggest problem was connecting the wiimote with the pc or mac.

Last week i discovered a wiiflash server build for mac, this make stuff a lot easier. Connect your wiimote to your mac now take seconds.

In an hour or 2 i build this little google maps browser in flex controlled by a wiimote and using the wiiflash api (prerelease 0.4).

WiiMote + Flash part 2

Today i found some time to do some further testing with the WiiMote and flash. After the little trouble i had with MoteDaemon. We used MoteDaemon because we had trouble connected the WiiMote to Windows in the first place. So i today i went back to step 1 and start looking why the WiiMote didn’t connect the right way.

The problem seemed to be that BlueSoleil don’t support the Bluetooth driver of Bootcamp and the bluetooth dongle my collegue is using. So after some surfing i came around this article. After changing the ini files of BlueSoleil i used those ini files as driver for the bluetooth device. Now everything is working fine at last.

You have to use BlueSoleil because the bluetooth stack in windows doesn’t support the WiiMote.

WiiMote + Flash

For a client we’re making a demo, where you can control a flash game by using the WiiMote.

My collegue Alwyn, already builded a wii controlled drum game at university which is perfect to show in a demo. The biggest problem we faced today was connecting the WiiMote to Windows. After a while i started looking for an OS X application. Quickly i came across DarwiinRemote and a little bit later a found the best solution for us.

MoteDaemon is a xml socket server, sending out the data coming from 1 or more WiiMotes. The downside at this moment is that we can’t use the nunchuck.

At the moment i’m making an actionscript 3 interface to connect to the socket server. When we finish the demo, we will put it online somewhere.

Edit: After some more research we noticed that MoteDaemon is giving wrong values back on the moment you connect more than 1 remote. It seems that the software is mixing the values of the connected remotes.